“We are the few, the proud, we are Legion!!!”

Little is know of the Dust Legion’s origins, but it was created as a stalwart bastion against the Rodvyr invasion. They stood as a symbol of hope and honor among the humans and their ranks were easily replenished from willing volunteers. For years, the Legion stopped the Rodvyr advancement through the burn. But the war’s end loomed ever over the horizon and in the Burn, treachery ruled the land. In a coup, the strongest regiment was lured into a trap and slaughtered to the man. The Dust Legion was betrayed from within and fell to in fighting. The legend of the Legion never died, and some still claim the title of Legionnaire. They are indistinguishable from any other denizen of the burn, except by their deeds and the Legion Swords they carry. They are a few wayward legionnaires, but they are a painful reminder of the Legion’s wayward past. These wayward children are hunted by legionnaires who are relentlessness and unforgiving for the treachery they represent.

Art by the most awesome Brenoch Adams who was cool enough to allow me to use it here. Please visit his site and show support to cool artists being cool.

http://www.brenoch.com/

Greetings Wastelanders,

I have been wandering the Burn and I have much stories to tell. I have started playtesting the initiative rules for the game and it is going quite well. It is simple, quick and has a variety quirks that make initiative unpredictable. While we have encountered some issue with it, many of the parties involved are happy with the way it works. I am quite stoked as it reduce the time for figuring out init from about 1-2 minutes to about 10 seconds for determining init, and reduces the time considerable when switch form character to character. It also allows for the game master to quickly roll separate inits for multiple opponents instead of rolling 1 init for all bad guys except the big boss, which I have found so common these days. Hopefully, I can get more playtesting done and the final rules written.

I haven’t been putting much work into the game. My thoughts have been distracted by video games of late. In particular Dragon’s Dogma. Hopefully I will get back into it soon, but in the meantime, here’s a shot from the game.

Greetings Wastelanders,

I made some good progress on the rules this last month. Unfortunately, I’m not as far along as I had hoped and the rules themselves seem to expand as I write them. That being said, I have a good outline on the rules.

The good news is that I have already finished much of what is planned for June so I should be able to focus some time on completing the rules.

I will endeavor to keep the updates at least weekly, but I make no guarantees.

So recently I have come to the point that I must debate the Great Cataclysm, The Sundering of the World, The Descent into the Long Night, the blah, blah, blah, blech! This is not a particularly relishing topic as I am not the most innovative person. I can draw from a well of other person’s work and spin an originally memorizing tale of folly and deceit, or so I am told. But I lack the oh so crucial spark to start the process. Sometimes I get lucky, but more often I draw from other sources.

I believe I have come up with an original idea for a post apocalyptic game, at least I am unaware of another using the same concept. Unfortunately, I am not willing to let the cat out of the bag just yet. I picked up my copy of D20 Modern Apocalypse, and realized that my setting has many of the aspects of the cataclysmic events from which the sources lists.

  • Alien Invasion – Aliens invade and become trapped in a mutual self destruction. My game has a specie of questionable origin and some suspect of alien origin; I can neither confirm nor deny anything at this juncture.
  • Biological Disaster – Yes, I tap into pandemic virus craze that crops up in hollywood every few years. I am even toying with the zombie virus concept, mainly because zombies are awesome. I of course have my own twist on the concept.
  • Environmental Cataclysm – This an event where nature changes and makes it impossible for humans to survive as is. Think polar caps melting and creating “Waterworld”; mother nature tries to correct the pollution man creates and the world super freezes like “The Day After Tomorrow”, or the center of the earth stops spinning, jacking with the weather of the world in “The Core”. While my game does have environmental change, it happens along side of the apocalypse, possibly exacerbating the process, but not causing it.
  • Asteroid Strike – “Armageddon”, “Deep Impact”, “Meteor Apocalypse”, “Rage”, hopefully you get the picture. Big rock hits the earth, makes life hard. This one isn’t in my game, but it makes for a good story as to why humans create facilities to prepare for the apocalypse.
  • Judgement Day – Not “Terminator” style Judgement Day, but in a biblical sense. A hundred million Mephistopheles erupt from the bowels of the world and do battle with the ascended and we poor souls left in the ravaged wake eek out survival. I find it ironic that I have no interest in creating an apocalyptic biblical setting, but I am not adverse to an apocalyptic Ragnarok setting which are both theological.
  • Nuclear Armageddon - I find it hard to relate the post apocalyptic genre without Nuclear events. I find the gas-mask, radiation, wasteland looking environment to be a staple of a good post-apocalyptic piece. I believe Fallout is such a huge success because it brings that “Apoclyptia” to us in such a genuine format.
  • Rise of the Machines – “The Matix”, “Terminator”, “I, Robot”; these movies help define the human vs robot apocalyptic future. While I like these movies and their concept, I do not use them in my setting.
  • Rogue Planet – I found this scenario to be the most interesting, at first I found it to be a wonderfully original idea to me, but then I remembered one of my favorite childhood cartoons and this can be paralleled to “Thundarr the Barbarian”. I like the idea, but feel it does not fit with what I am going for.
  • Supernatural Invasion – I find this along the lines of the Judgement Day scenario, but does not have to be religious in nature. I prefer to have my Apocalyptia rooted in science more than fantasy/horror though.

Well there you have it, D20′s reasons behind an apocalyptic future. My questions to you is, which one (or ones) do you find interesting for a setting? Will it effect my overall choice in the reasoning of my game? Perhaps, since the game is designed with others in mind,  I like to hear other’s opinion on the topic.