I did not rest on my laurels this weekend and came up with a rough draft of the chapter outline. Without a bunch of foofaraw, that’s my new word, I present the OverBurn Table of Contents:

Chapter 1: Introduction

This chapter covers the introduction into the OverBurn game. It includes:

1.    Opening

2.    A fictional short story

3.    History of the OverBurn world.

4.    Game concepts

Chapter 2: Character Generation

This chapter covers most things that you need to know in order to create a character for the game. Includes:

1.    Creation Rules

2.    Sample Archetypes

Chapter 3: Species

          This chapter covers the major species in the game.

Chapter 4 : Skills

This chapter covers the various skills that exist in the game.

Chapter 5 : Combat

This chapter covers combat, duh.

Chapter 6: Psionic Rules

This chapter covers the use of psionics in the game.

Chapter 7 : GameMaster’s Information

This chapter gives the background information that only the referee should really know.

Chapter 8 : Equipment

This chapter lists a variety of items that characters can buy (acquire) in the game.

Chapter 9 : Scenarios

This chapter will contain any scenarios created by the authors and playtesters which are considered to be worth distributing.


Appendix 1 : Bibliography

Appendix 2 : Credits

Any comments are greatly appreciated.

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