Archive for September, 2011

Phew!!! It’s been a long and arduous month. I started this month deciding I would write up the various species (read the misnomer ‘races’) foe the OverBurn RPG. Well, along the way I got ideas for the dice mechanics, the skill system, and maybe a wee bit of writing difficulty. I finally finished the write-up on the species; it’s a little unpolished but at least the section is finished.

So, what species am I putting into the game? Well, I’ve settled on seven distinct species that will give the players something to choose from. A few of the races are:

  • True Humans – Normal people that have evolved.
  • Rovdyr – Bipedal reptiles that have declared war on humans.
  • Ralshasa – Genetically created race of cat-people.
  • Gene-Borne Humans – Humans that were enhanced before the apocalypse.

The remaining species I’m leaving for the game, but I am quite happy with the turn out. Now to find someone to look them over.

There was a recent article on Gnome Stew called Quick and Dirty Location Template. The article presents a template on how to create a quick blurb on a location for you your game with relative ease. This is an excellent template that I plan on using to detail locations for may game before writing up larger articles. Below is one of the locations I created in less than five minutes.

Name: Glass Sea of Trinity

Ambiance: A harsh desert covered with jagged chunks of fused glass.

History: Rumored to be unihabitable, high radiation level cause it to be highly avoided.

Encounters: Centicores have been sighted at the edges of the Glass Sea. Cannabilistic humanoids and a strange species of Glass Sea Roaches can also be encounters.

Treasure: Very little can be found of use in the Glass Sea, the only salvagable items are irradated chunks of glass, called glow rocks, that give off light.

Hooks and Hotspots: Some scavengers want to travel to the Glass Sea to retreive glow rocks as a cheap form of light for their town. The party is hired to provide protection while they search.

Historic Note: Trinity was the location of the first nuclear testing, the rest melted the sand and create fused chunks of glass.