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Archive for the ‘Locations’ Category

One of the things that I have been wrestling with is where to set the game from the start. Picking a place to be the center of a Post Apocalyptic resurrection can maddening (like nuclear fall-out ghoulification maddening). I wanted something that was not a major metropolitan site (those are bad) and I had some ideas on how to incorporate locations into the game-master’s local game. But I wanted to use a setting that was generic to most people across the nation.

Then while I was getting ready for bed, I thought “What about Springfield?”, that’s a reasonably generic town name. I wanted to be sure so how do I determine if it is a viable solution? Let Google choose (to be fair, bing came up with the same answer). So I posed this question to the all-know G+:

what is the most common name for a town in the us?

And the answer turns out to be Greenville. There is a Greenville in every state except Hawaii and Washington. Springfield turned out to be in 29 of the states.

So my game is going to be based out of a small town called Greenville. What state that lies in is totally up to you.

There was a recent article on Gnome Stew called Quick and Dirty Location Template. The article presents a template on how to create a quick blurb on a location for you your game with relative ease. This is an excellent template that I plan on using to detail locations for may game before writing up larger articles. Below is one of the locations I created in less than five minutes.

Name: Glass Sea of Trinity

Ambiance: A harsh desert covered with jagged chunks of fused glass.

History: Rumored to be unihabitable, high radiation level cause it to be highly avoided.

Encounters: Centicores have been sighted at the edges of the Glass Sea. Cannabilistic humanoids and a strange species of Glass Sea Roaches can also be encounters.

Treasure: Very little can be found of use in the Glass Sea, the only salvagable items are irradated chunks of glass, called glow rocks, that give off light.

Hooks and Hotspots: Some scavengers want to travel to the Glass Sea to retreive glow rocks as a cheap form of light for their town. The party is hired to provide protection while they search.

Historic Note: Trinity was the location of the first nuclear testing, the rest melted the sand and create fused chunks of glass.